Eidolic Fringe
Ok, today we go into the base of worldbuilding (at least the way I tend to do worldbuilding.

When dealing with a planet, the natural place to start is with plate tectonics. For those of you that are not familiar with this concept, check this page out. So, along those lines (no pun intended), here's the beginning of Alchera.

From that, the land can be build, taking into account things like extensional and compressional fault lines. The result is the following. I guess the most prominent features are the strings of volcanic islands. A lot of the story will take place along those island strings.

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Okay, I want to see if anyone actually does this.

If you play FF:XI and are on Midgardsormr, search out a Taru by the name of "Bonsaihinoki"

Go up to him and "/em makes the secret bonsai sign" and send a tell with the secret phrase of the month "Finge Benefits", I'll take your character name down and send you something random from what I have.

e-mail us

    Joe - 2/2/04       Laura -  

Arg! The virus spam has been getting really out of hand. I think I've at least read every e-mail we've got. I really want to write back to everyone individually. However, I have been pretty swamped with stuff lately and I haven't really been in much of a mood to write e-mails. I'm sorry. The feedback is always appreciated though.

As you can see, this weeks filler will be some bacground on how the world of Alchera came into being. I hope you guys enjoy it. Four parts are planned, and they should go up daily. Then, there will be another informational update on Sunday, then the Sunday/Monday after that we'll start off Issue 4. Thanks for being patient with us.


All content unless otherwise specified is Copyright 2003 Joe Lee and Laura Galiffe of the Bonsai Mecha Factory. All rights reserved. If you violate our copyright or piss us off, we'll send Hinoki after you!